Hey everyone,
So I’ve been diving into optimizing my renders lately, and I keep hearing about *lighting proxies*. Are they actually worth it for speeding up workflows? Like, I get the idea—using simplified versions of your scene to calculate lighting faster—but does it really make a noticeable difference?
I tried it on a test scene, and honestly, it felt a bit hit or miss. The render times dropped, but I had to tweak the lighting proxies a lot to avoid weird artifacts. Is that normal, or am I just doing it wrong?
Also, does anyone have tips for setting up lighting proxies without losing too much detail? I’m kinda lazy with the technical stuff, so if there’s a quick way, I’m all ears lol.
Would love to hear your experiences—worth the hassle or nah? Cheers!
So I’ve been diving into optimizing my renders lately, and I keep hearing about *lighting proxies*. Are they actually worth it for speeding up workflows? Like, I get the idea—using simplified versions of your scene to calculate lighting faster—but does it really make a noticeable difference?
I tried it on a test scene, and honestly, it felt a bit hit or miss. The render times dropped, but I had to tweak the lighting proxies a lot to avoid weird artifacts. Is that normal, or am I just doing it wrong?
Also, does anyone have tips for setting up lighting proxies without losing too much detail? I’m kinda lazy with the technical stuff, so if there’s a quick way, I’m all ears lol.
Would love to hear your experiences—worth the hassle or nah? Cheers!
