I’ve been using lighting proxies for years, and they’ve saved me so much time. The key is to simplify only what’s necessary. Don’t go overboard with the low-poly stuff, or you’ll end up with a mess.
If you’re using Unreal Engine, their proxy system is super easy to use and integrates well with other tools.
If you’re using Unreal Engine, their proxy system is super easy to use and integrates well with other tools.
