Hey! I’ve been working with the bot test canvas hash for a project, and it’s been a mixed bag.
One thing that helped me was using WebGL instead of regular canvas. It’s more complex, but it gives you more control over the rendering process.
Also, don’t forget to validate your hash output. I’ve had cases where the hash was inconsistent due to minor rendering differences.
One thing that helped me was using WebGL instead of regular canvas. It’s more complex, but it gives you more control over the rendering process.
Also, don’t forget to validate your hash output. I’ve had cases where the hash was inconsistent due to minor rendering differences.
