Brothers in arms hill 30 was my *jam* back in the day. The suppression mechanics were *chef’s kiss*—none of this "I’ll just tank bullets" nonsense.
Modern games could learn a thing or two. Like, why don’t we get more games where *positioning* actually matters?
Anyone tried *Squad*? It’s got some of that same energy.
Modern games could learn a thing or two. Like, why don’t we get more games where *positioning* actually matters?
Anyone tried *Squad*? It’s got some of that same energy.
